When the hearthfire burns low and the lanterns are hooded, there are only two kinds of folk left in the taproom: those who keep their heads down… and those who join the Rebellion. The Age of Rebellion Core Book is your banner-and-battleplan for taking the fight to the Galactic Empire, whether you’re a frontline soldier, a saboteur with a detonator and a grin, or a spy who can steal codes with nothing but a smile and a forged clearance badge. Guerilla strikes, desperate missions, and “hold the line” heroics all live here, and every choice can tip the galaxy one way or the other.
This 464-page tome gives players and GMs everything needed to launch a full Age of Rebellion campaign, from fast character creation and clear rules to conflict and combat guidance, plus the tools to run missions that feel like classic Star Wars: stolen intel, daring escapes, covert extractions, and battles fought one risky objective at a time.
Contents:
- Concise rules for character generation and advancement
- Clear descriptions of skills and talents
- Quick-reference charts for weapons, gear, vehicles, and starships
- Rules for conflict, combat, and Force-sensitive emergences within an Age of Rebellion campaign
- Deep setting support: the Rebel Alliance, its history, and its tactics, plus key information on the Empire
- GM advice for building and running a full campaign
- A complete introductory adventure to kick off your first mission
Supplied as a hardcover rulebook. In the Brass Dragon’s ledger, this one’s filed under: “Hope, with a side of blaster fire.”
