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Greater Than Games

SPIRIT ISLAND

SPIRIT ISLAND

Regular price $65.00 USD
Regular price Sale price $65.00 USD
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1 to 4 Players | 90–120 min | Ages: 13+

The island remembers, and it does not yield quietly.

Spirit Island is a rich, highly thematic cooperative strategy game where 1–4 players become powerful spirits of the land, sky, and wild places, standing against the spread of colonial invaders. As foreign powers push deeper into a place where old magic still lives, the island itself rises in defiance. You’ll fight beside the native islanders, the Dahan, using fear, storms, fire, growth, and raw natural force to drive the invaders back into the sea.

This is a game of layered planning and deeply satisfying teamwork. Each spirit plays differently, with its own elemental identity, powers, and rhythm. Every round, players choose power cards at the same time, spending energy to unleash fast effects before the invaders act or slower magic that rewards foresight and careful setup. During the Spirit phase, you’ll decide how to grow: reclaim old cards, gain new powers, or spread your presence into new parts of the island. As your strength rises, so does the threat. The invaders explore, build, and ravage in a tense, semi-predictable cycle, leaving blight behind if they are not stopped.

What makes Spirit Island sing is how the struggle escalates. At the start, victory demands the complete destruction of every explorer, town, and city. But as you terrorize the invaders, they become easier to break, until fear alone may send them fleeing. The game also includes multiple Adversaries and Scenarios, letting you face off against different colonial powers with their own twists, strategies, and difficulty scaling. It’s a thoughtful, challenging game with immense replayability and the kind of table talk that makes every win feel earned.

What’s in the box:

  • 1x Invader board
  • 4x modular Island boards
  • 8x Spirit panels
  • Dahan, Town, City, Explorer, and Blight pieces
  • Spirit Presence tokens, Energy markers, and Fear markers
  • Fear cards and Terror Level dividers
  • Major, Minor, and Unique Power cards
  • Invader cards
  • Adversary panels and reminder tiles
  • Scenario panels
  • Player aids and progression cards

Call the storm, stir the roots, and let the invaders learn a hard truth: this island is not unclaimed. It is defended.

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