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MAGPIE GAMES

ROOT: THE ROLE-PLAYING GAME - TRAVELERS & OUTSIDERS

ROOT: THE ROLE-PLAYING GAME - TRAVELERS & OUTSIDERS

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This is a supplement for Root: The Roleplaying Game. The core game is required to play.

The Woodland never stays still for long. New boats cut through the rivers, new sermons drift through the trees, new tunnels split the earth, and somewhere in the shadows, someone is already plotting to profit from the mess. Travelers & Outsiders expands Root: The Roleplaying Game with fresh vagabonds, rising factions, and new tensions to stir into your campaign, perfect for tables that like their woodland politics messy and their adventures full of competing interests.

This hardcover supplement brings the first four expansion factions from the board game into the RPG, adding the Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy with mechanics to help them shape the world around your party. It also adds new vagabond playbooks, expanded moves and tags, more gear and connections, and additional tools for running a Woodland that feels active, dangerous, and gloriously alive. If your group enjoys faction intrigue, wandering scoundrels, and trouble brewing in every clearing, this book gives you plenty of fresh roads to follow.

What’s inside:

  • 6" x 9" hardcover book with silk bookmark
  • Full-color interior with artwork by Kyle Ferrin
  • 6 new vagabond playbooks: the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider
  • 4 new factions with mechanics: Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy
  • Expanded moves, tags, gear, skills, drives, natures, and connections
  • Faction turn mechanics for holdings, structures, schemes, and woodland trouble
  • 2 new clearings: Heartwood and Sundew Bend
  • Free PDF with us thru Bits & Mortar

New traders, new cults, new conspiracies, new trouble. Just another season in the Woodland.

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