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MAGPIE GAMES

ROOT: THE ROLE-PLAYING GAME - RUINS & EXPEDITIONS

ROOT: THE ROLE-PLAYING GAME - RUINS & EXPEDITIONS

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This is a supplement for Root: The Roleplaying Game. The core game is required to play.

The Woodland has old scars, and some of them are full of treasure. Ruins & Expeditions opens the darker corners of Root: The Roleplaying Game, sending vagabonds into forgotten places where relics lie buried, monsters lurk in the shadows, and fortune favors the bold… or at least the lucky. If your table likes risky jobs, buried secrets, and the sort of trouble that starts with “we should probably go in there,” this book has plenty to offer.

This hardcover supplement expands the game with new tools for both players and GMs, including 6 new vagabond playbooks, 2 new factions with their own mechanics, and fresh rules for exploring the dangerous ruins of the Woodland. It also adds expanded rules for giant monsters, relics, dangers, and expedition-style adventures, along with new clearings, gear, moves, tags, and all manner of useful bits to deepen your stories. The result is a fine excuse to head into the dark with a pack full of supplies and a very questionable plan.

What’s inside:

  • 6" x 9" hardcover book with silk bookmark
  • Full-color interior with artwork by Kyle Ferrin
  • 6 new vagabond playbooks: the Dealer, the Gourmand, the Hunter, the Nomad, the Orphan, and the Scourge
  • 2 new factions with faction mechanics: The Hundreds and The Keepers in Iron
  • Expanded rules for ruins, giant monsters, relics, and dangerous expeditions
  • Additional moves, tags, gear, skills, natures, drives, and connections
  • 3 new clearings focused on adventures involving ruins, relics, and monster-hunting
  • Free PDF via us thru Bits & Mortar

The ruins are waiting, the relics are buried, and something large is breathing in the dark. Best pack a lantern.

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