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Wizards of the Coast

DUNGEONS AND DRAGONS: KEYS FROM THE GOLDEN VAULT - ADVENTURE BOOK

DUNGEONS AND DRAGONS: KEYS FROM THE GOLDEN VAULT - ADVENTURE BOOK

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Some quests aren’t won with steel and fire. Some require a quiet step, a steady hand, and a plan sharp enough to cut through locked doors and tighter alibis. Dungeons & Dragons: Keys from the Golden Vault is an anthology of 13 heist-themed adventures for the world’s greatest roleplaying game, where the stakes are high, the rewards are higher, and the wrong move can turn a clean job into a tavern tale told through gritted teeth.

At the heart of these capers is the Golden Vault, a secretive organization that recruits crews for the kinds of assignments most heroes would call “impossible” and most villains would call “Tuesday.” Whether the job is stealing a well-guarded treasure, extracting a vital secret, or dealing with a threat best handled quietly, your characters become the specialists brought in when the mission demands careful planning and flawless execution.

Designed for characters levels 1–11, each adventure is short, standalone, and easy to drop into any setting. Run them as one-shots, link them into a campaign, or sprinkle them between larger story arcs like stolen gems in a pocket. The book includes in-world maps to help your players plan their approach, plus guidance for Dungeon Masters who want to run nontraditional adventures where player choice matters and every path to success comes with its own risks.

Contents:

  • 13 standalone heist adventures spanning levels 1–11, each focused on a single job
  • Adventures that fit any D&D or homebrew world, playable as one-shots or a connected campaign
  • The Golden Vault organization, ready to hire the party as professional operatives
  • Maps for DMs and player-facing planning maps to set up the heist
  • Heists built around player choice, with multiple routes to success
  • DM advice for running high-risk, high-reward, nontraditional adventures

Sharpen your wits, pack your disguises, and mind the alarms. The Vault doesn’t pay for bravery, it pays for results.

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