Evil Hat Productions
MONSTER OF THE WEEK - CORE RULEBOOK
MONSTER OF THE WEEK - CORE RULEBOOK
A monster lurks in the shadows… and someone has to hunt it.
Most folks don’t believe in monsters, traveler, but you know better. They’re real, they’re dangerous, and sooner or later they always come knocking. Monster of the Week - Core Rulebook is your gateway into a world of action-horror investigation, where small-town mysteries, supernatural threats, and desperate last stands unfold like your favorite monster-hunting television saga.
This standalone tabletop RPG is built for 3-5 players and runs on the approachable Powered by the Apocalypse system, making it easy to learn while still leaving plenty of room for dramatic twists, clever teamwork, and messy supernatural trouble. Whether your table dreams of stalking creatures in the spirit of Buffy the Vampire Slayer, chasing horrors across the backroads like Supernatural, or digging through government secrets with a little X-Files energy, this book gives you the tools to do it.
Inside this hardcover tome, you’ll find everything needed to build your hunters, form your team, and start tackling the things that go bump in the night. It includes character creation rules, fourteen distinct hunter playbooks, core moves for investigating and fighting monsters, mystery-building tools, and ready-to-run mysteries to get your campaign moving quickly. You’ll also find example creatures, expanded rules options, and plenty of ways to shape the tone of your game toward eerie investigation, pulpy monster fights, or something deliciously strange in between.
Key Features:
- Standalone action-horror tabletop RPG
- Designed for 3-5 players
- Powered by the easy-to-learn Powered by the Apocalypse system
- Includes 14 hunter playbooks for varied character types
- Features core investigation and monster-hunting mechanics
- Comes with mystery-building tools and 2 ready-to-play mysteries
- Includes example monsters and expanded rules options
- Perfect for campaigns inspired by supernatural TV-style storytelling
So grab the shotgun, bless the baseball bat, and check the basement twice. Something wicked is out there, and it’s not going to hunt itself.
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